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How we made LiteWorldsQuest 3x smaller on chain 🗜️
v0.3 was a 237 KB page: 32 transactions, about 56 test coins.
v0.4, coming next, is a 10 KB page plus a 64 KB bundle: about 11 transactions, roughly a third of the cost, with more game in it (the gate of Blockshire, guards, a priest, raiders, combat, phone controls).
How, if you want to do the same with your game:
1. Minify your JS before you inscribe it (esbuild --minify). About 45% smaller.
2. Put all your modules and level data into ONE file, gzip it (zopfli squeezes a few % more), and inscribe it as binary (application/gzip). No base64, which would add a third back.
3. Your page only keeps a small loader. It fetches /content/<bundle id> and unpacks it in the browser with DecompressionStream('gzip') — a few milliseconds, and much less to download, which phones love.
4. Updates: inscribe single modules gzipped too, and let your registry point to them.
Works in current Chrome, Edge, Firefox and Safari. Questions welcome — ask @liteworldsquest.
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Kotia should work now fully.
Even new addresses doesn't trigger rescan and have all utxo data since block 0.
On Import: Transaction History before it was an arcade address is cut off.
All new rules added for Kotia are Kotia only changes.
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