← DogecoinArcade

Documentation

How DogecoinArcade works, what it does, how to build on it, and how to run a node of your own.

How DogecoinArcade works
What it is, what lives on the chain, and what your browser and a node each do.
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What it does
Every part of the application, in one page.
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Prize pools
How a game or any page pays out tokens to whoever wins, and how to make one.
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The referee: prizes for a verified win
Make a prize pool pay only for a real win: a judge, seeds and replays.
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Mintpads: designing your own
Build your own mintpad page instead of using the ready-made looks.
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Apps: making one and listing it on the Apps tab
Make an app step by step, put it on the Apps tab and the App Store: its card, versions, switches and launchers.
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Multiplayer and trades
Rooms where players meet in your game, and trades between them: arcade.realtime and arcade.swap.trade.
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Escrow: holding players' items for your game
Put a player's NFTs and tokens at stake: your judge decides who gets them, the player can always take them back after the unlock time.
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Game state: a game's own record on each NFT
Conditions, charges and counts that travel with a piece, written only by its game: arcade.state.
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The inscription API
What an inscribed page may ask the wallet, and what it is refused.
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The bot RPC
The JSON-RPC endpoint for programs running beside the wallet.
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Setting up a node
What the installer does, and how to do it by hand.
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Reaching your node from elsewhere
The loopback default and why, the tunnel wizard, and what each way in exposes.
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Messaging: the design
The envelope, the encryption and what the chain carries.
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Messaging: the node
The Pepecoin test side of it.
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doginals-index-plan
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